Svetogam

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Contribute

Project and Contribution Overview.

Super Practica is a big project with many different components. This page will introduce its different parts and point to where you can go if you want to help, or just look around. Funding Options Liberapay Patreon Funds will be used to pay developers, starting with me, Svetogam. Repositories You can find the source code and other repositories on Codeberg. These include: The game The book This website Documentation While the Resources page has some important documents, the Wiki has even more documents, including the Contributing Guide.

Svetogam

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Pages

September 2024

Roadmap

An overview of the priorities of Super Practica’s development

Current Release: Pre-Player-Facing Demo 2 (v0.7.1) For summaries of current and past releases, see the Changelog. Next Major Release: Player-Facing Demo (v0.8.0) Overview Developing a player-facing demo is the top priority. This demo will consist of a small set of levels progressing from single-digit to multi-digit addition. These will be organized in 3 different topics played on 3 different pims. The player will require no external resources to play through these levels.

Svetogam

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Super Practica v0.7.1 Released

Speed Status: Stalwart Snail

You can now play Super Practica v0.7.1! This release contains a new level set featuring an improved verification system, back after being cut in the last release. According to the theory of the Blueprint, verification is the glue that holds mathematics together: Most mathematical practices are built on top of other mathematical practices, so we can verify the higher practice by the lower. But some mathematical practices are self-sufficient. They include counting, recognizing symmetry in a picture, and noticing the identicality of signs.—These are the foundations of the verificational structure of mathematics.

Svetogam

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July 2024

Super Practica v0.7 Demo Released

First steps on the road to a player-facing demo.

Super Practica v0.7 is now playable on the Play page! The highlights of this release are the redesigned primary interface and level-selection screen. These are finally decent (not thrown together with wild abandon for prototyping purposes) and now approximate what they will look like in the player-facing demo. On the content side, the levels of the previous demo have been cut, and only one small set of simple levels replaces them. This demo doesn’t function as a proof of concept anymore, but these levels represent the first steps on the path to eventually, hopefully, covering the whole rest of mathematics with the optimal method of reproducing practical knowledge. You couldn’t tell just by looking at them though.

Svetogam

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October 2023

Blueprint for a Revolution in the Reproduction of Practical Knowledge

An outline of the philosophy, theory, and design of Super Practica in as brief as I could put it

Introduction 1 It’s a long story, but basically Super Practica will be the optimal method of reproducing mathematical knowledge, if it can be completed. (Reproducing means learning by the way.) Super Practica is a game that you play. This game is not frustrating. You see yourself improving at a rapid pace. When you’re done you become an expert in the topic of the game, and you’re able to apply outside the game what you have learned in the game. With very few exceptions, every player can play this game and see the same effects, and without great difficulty. This game can be completed in a small fraction of the time of a typical educational program for the same topic, with a small fraction of the energy, and with a small fraction of the resources.

Svetogam

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Super Practica v0.6 Demo and Blueprint

First public release

This is the first public release of Super Practica! This release consists of a proof-of-concept demo and the “blueprint”, which is kind of like a design document. The demo doesn’t tell the whole story, so it’s necessary to read the blueprint to tell what Super Practica is really about. Super Practica v0.6 Demo Blueprint Video playthrough of the demo The demo is a proof of concept in terms of user interface, game architecture, and progression within and between levels. I call it “v0.6” to reflect the many prototypes and changes of direction I have made up to this point. It’s kind of hard to tell, but it contains the seeds of a revolution. I have explained the idea as briefly as I could in the blueprint. You can also find an explanation of the demo in the description of the demo video.

Svetogam

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