News

September 2024

Super Practica v0.7.1 Released

Speed Status: Stalwart Snail

You can now play Super Practica v0.7.1! This release contains a new level set featuring an improved verification system, back after being cut in the last release. According to the theory of the Blueprint, verification is the glue that holds mathematics together: Most mathematical practices are built on top of other mathematical practices, so we can verify the higher practice by the lower. But some mathematical practices are self-sufficient. They include counting, recognizing symmetry in a picture, and noticing the identicality of signs.—These are the foundations of the verificational structure of mathematics.

Svetogam

2 minutes

318 words

July 2024

Super Practica v0.7 Demo Released

First steps on the road to a player-facing demo.

Super Practica v0.7 is now playable on the Play page! The highlights of this release are the redesigned primary interface and level-selection screen. These are finally decent (not thrown together with wild abandon for prototyping purposes) and now approximate what they will look like in the player-facing demo. On the content side, the levels of the previous demo have been cut, and only one small set of simple levels replaces them. This demo doesn’t function as a proof of concept anymore, but these levels represent the first steps on the path to eventually, hopefully, covering the whole rest of mathematics with the optimal method of reproducing practical knowledge. You couldn’t tell just by looking at them though.

Svetogam

2 minutes

306 words

October 2023

Super Practica v0.6 Demo and Blueprint

First public release

This is the first public release of Super Practica! This release consists of a proof-of-concept demo and the “blueprint”, which is kind of like a design document. The demo doesn’t tell the whole story, so it’s necessary to read the blueprint to tell what Super Practica is really about. Super Practica v0.6 Demo Blueprint Video playthrough of the demo The demo is a proof of concept in terms of user interface, game architecture, and progression within and between levels. I call it “v0.6” to reflect the many prototypes and changes of direction I have made up to this point. It’s kind of hard to tell, but it contains the seeds of a revolution. I have explained the idea as briefly as I could in the blueprint. You can also find an explanation of the demo in the description of the demo video.

Svetogam

1 minute

210 words